Independent +1 Loot To Forge guide
Beginner Guide: Ores, Gear, Skills & Races
Train Power, fight through the dungeon, bring ores to the Forge, then equip the result from Backpack. If progress stops, check bag capacity and the equipped item before spending on another system. Save a useful race before risking a reroll.
Sources reviewed . Dated gameplay examples are identified below; this is not a claim of current in-game testing.
Your first useful progression loop
- Swing/train in the lobby to build Power, then enter the pink Dungeon portal. Try the earliest stage you can clear reliably.
- Collect available ores and check the bag counter. Return when full rather than repeatedly trying to pick up materials that will not fit.
- At the Forge choose Weapon, add materials and read the category preview. Use Armor when your goal is a helmet or armor slot.
- Open Backpack after the result appears. Compare it with your current gear and press Equip; only then does it become the active item.
- Claim available Index and Online Rewards. The reviewed NoobBlox recording shows an Index reward adding an ore-bag slot; that is an example, not a reward promised for every discovery.
Based on NoobBlox’s October 1 guide ↗ and BemmyBlock’s Backpack example ↗, reviewed October 14. The official October 9 Anime Armor announcement adds auto-pickup; older recordings that use E are not the only possible current pickup flow.
Fix the actual blocker
| What happened | Check | Next action |
|---|---|---|
| A drop will not enter the bag | The ore counter and remaining space | Return to Forge or sell selected spare materials. Compare Max Ore Count if this keeps ending trips. |
| The forged weapon looks unchanged | Backpack’s equipped marker | Select the new item and Equip it; receiving it is not the same as equipping it. |
| New gear is weaker or duplicated | Power, skill and slot compared with the current item | Keep the useful item. Sell only the spare after checking it, rather than assuming every forge is an upgrade. |
| The next stage takes too long | Power gain and current weapon skill | Return to training or a reliable earlier farm; read the progression guide before resetting. |
Use the equipped weapon’s skill
On keyboard, press Q for the equipped weapon’s ability in the reviewed BemmyBlock recording (1:45). Wait for its cooldown before using it again. On touch devices, use the skill control shown by your current game interface; this guide does not invent a keyboard binding for mobile.
After equipping another weapon, check its skill again: the effect can change with the item. Try the same enemy with each retained weapon before deciding that a larger tooltip is a better fighting choice.
Watch the Q-skill example ↗Compare weapon and armor decisions →Races: keep a useful slot before rerolling
Open the Race icon, select the intended slot and read what the Reroll action will replace before spending. Keep a useful saved race for your current task; do not roll your only useful setup merely because a tier list calls another race stronger.
The October 5 Pro Game Guides report ↗ lists the names below. This is a dated roster, not a complete current list: the October 9 official Anime Armor announcement adds an unnamed new race.
| Reported rarity | Reported race names | Use of this row |
|---|---|---|
| Common | Human | Identify the saved race; do not infer its current bonus from rarity. |
| Uncommon | Goblin, Skeleton | Compare the actual perk fields for the task you are doing. |
| Rare | Yeti | Check current luck/defense wording before choosing it for a farm. |
| Epic | Vampire | Check current combat/cooldown fields rather than a copied percentage. |
| Legendary | Dragonkin, Void-Elf | The newer patch and star level may change the comparison. |
| Mythic | Demon, Angel | Rarity is not a promise that a few rerolls will obtain either. |
Choose by the next task, not a permanent tier
- Training: compare your saved races’ Train Boost and measured gain. Default’s dated video mentions Goblin’s training use.
- Ore farming: compare the live Luck field and actual clear speed. The same recording notes Yeti’s luck; a luck label does not establish a drop-rate multiplier.
- Combat: compare skill/cooldown or damage fields with the same weapon. The recording retains and switches back to Vampire; that is a player choice, not a universal best race.
Free rolls, extra slots and paid options
PGG reports free rolls through online rewards and some codes, and extra free slots through Rebirth 4 and a seven-day login; further slots are described as paid. Paid slots are not the same as a verified paid reroll pack. Check the current requirement before pursuing either. No paid reroll price is established here.
Current race roll odds, star-specific bonuses and the newly announced race’s identity remain unverified here; the Race panel is the final check before spending.
The source conflicts on its daily free-roll maximum, so no daily total is claimed. Code rewards are not assumed: read the dated Codes check and the newer source snapshot.